When you run, use light-weight primary weapons or switch to secondary weapons/sidearm so it makes you run faster.When you camp at certain areas, use primary weapons to slow them down and switch to secondary weapons/sidearm to run away from zombies.Avoid using primary weapons that share a same ammo type with secondary weapons, it uses the same reserve ammo that will be quickly depleted and you will be easily infected.Recommended weapons are Desert Eagle, Dual Infinity and SKULL-1. Make sure you have a high stun sidearm as a backup to run away from zombies.Use high stun and high knockback weapons such as TAR-21, KSG-12, UTS-15, BALROG-XI, Tempest, Benelli M4, Benelli M3 to slow down or knock away zombies.Divide into 2 teams (Runners and Campers) so that there will be a higher chance of escaping successfully.If a zombie that is more than 7 spaces behind the lead zombie in the zombie escape progress respawns, it will respawn earlier.In the progress of zombie escape, if the lead of the human and the lead of the zombie are more than 4 spaces apart, the stiffness and knockback resistance buffs are obtained.Zombie Buff: Stiffness and knockback resistance are strengthened through the zombie buff.In the zombie escape progress, if you hit a zombie within 1 square of the leading zombie, you can fill the gauge faster. Human Sprint Gauge: Humans can fill the sprint gauge by hitting zombies.Added various effects depending on the zombie escape progress.
Humans reach the escape point first and successful activate the vehicle (there is an amount of time for activating).Human team win the game if they achieve 1 of these conditions: In this mode, zombies that have died from headshot will not revive, however, the shooter will not get points for eliminating the zombie. Any humans who are late or do not make it in time will be left behind and killed due to the bomb's explosion. The humans must escape from the zombies and head for the escape vehicle. If the zombies reach the final destination first, the zombies are considered the winner and win the round. All zombies must prevent the humans from reaching their final destination and infect them all. The Host zombie must infect all humans to turn them into zombies (4000HP ~ 5000 HP each). When a round has started, a player will be randomly chosen as the Origin zombie which has infinite health. This mode is round-based, very similar to most modes.